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Critical Hits Game Design Podcast

Episodes

Hello all! I have a special episode for you today, wherein we have a great big discussion on MAGIC: THE GATHERING – something I haven't really dived into too deeply before on the show. For most of my life I was very, very skeptical of these games – I still think, for good reason. But …

Let's talk about Magic: The Gathering, with two experts Read More »

Hello everyone and welcome to the 91st episode of the CLOCKWORK GAME DESIGN PODCAST! Today's guest is Dan Felder, a game designer who has worked at several studios, including EA, Blizzard, and Abrakam Games, where he worked on the popular CCG, Faeria. He also has written a bunch of game design articles on game balance, …

Free-to-play, Gacha games and game design discourse with Dan Felder Read More »

Alexander King, who teaches at the NYU Game Center and the Parsons School of Design, has been tweeting about math for game designers a bunch – you should definitely go check out his tweet thread on the topic here. It also got me interested to have him on the show – I don't think we've …

Math for Game Designers, with Alexander King Read More »

Today's guest is Dayan Radisic, the lead developer at Stygian Software, the team behind the indie CRPG UnderRail. I've personally only played a handful of hours of the game so far, but it's definitely the kind of game that's in the "RPG Project" territory – it's quite clearly super inspired by games like the original …

Talking RPGs with Dayan Radisic Read More »

If you listened to my last episode all the way to the end, you might've heard Justin Ma mention a game that he's been playing recently that he thought was cool. That game, which he recommended and I ended up playing, was Quantum Protocol. Quantum Protocol is a one-player digital card game that isn't a …

Interview with Jaron Kong, creator of Quantum Protocol Read More »

I spoke with Justin Ma, co-founder of Subset Games, who are well known for their hit indie games FTL and Into the Breach. Our conversation touched on a pretty wide range of topics, from their creative process at Subset games, to the state of the industry, to Justin's feelings on game design theory in general. …

Conversation with Justin Ma Read More »

Today's guest is Tanya X. Short, the co-founder of Kitfox Games, and the designer behind Moon Hunters and most recently, Boyfriend Dungeon. Tanya is also a contributor over at Gamasutra, where she writes about a bunch of game development and marketing stuff. I had wanted to get Tanya on the podcast for a long time, …

RPGs and more, with Tanya X. Short Read More »

December 12, 2020

64 min

Hello all and welcome to another episode of the Clockwork Game Design Podcast! This is Raph's second time on the podcast (the first time was Episode 37) but it's always good to have him on the show. On this episode, Raph and I talk a lot about simulationist RPGs, some of his experience working on …

A Conversation with Raph Koster Read More »

Hi! I come bearing the latest episode of the Clockwork Game Design Podcast! This one features Brett Lowey of Braingoodgames, who has been on the show before! He's a great person to talk to for me, because we have just enough agreement and disagreement to have good discussions. In this episode, we talk about his …

Brett Lowey on win conditions and ideal design theory Read More »

September 23, 2020

45 min

Kyle Kukshtel said he sees me as a bit like an "alternative universe version of" himself, because we're both solo indie devs working on turn-based tactical wargames that do things differently. His game, Cantata, is looking really cool and different, and he's been working on it for somewhere around six years! I'm really excited for …

Kyle Kukshtel on indie strategy game design and development Read More »

On today's show, we have an interview with designer and theorist Fabian Fischer. Fabian is the designer behind Crimson Company, which is now running its fourth Kickstarter, which is currently doing incredibly well—at the time of this writing, it has over $33,000 pledged (and they were only asking or $11,000)! On the show, we discuss …

Kickstarters and Game Design Theory with Fabian Fischer Read More »

Hi everyone! Today's episode goes into some depth about emergent complexity: what is it, what isn't it, why would we want it, and how do we get more of it? We talk about specific examples in games like 4X strategy games, and most importantly (because I'm making one), squad tactics games. I want to say …

CGD Podcast Episode 73 – Emergent Complexity Read More »

Hey everyone! Weird times. I've actually been a little sick myself (don't worry, I'm doing all of the things) and less productive over the past week or so than I'd like to have been. I originally wanted to have a new podcast episode ready for you guys today but sadly because of how weird everything …

Richard Terrell on Smash Bros and more Read More »

Today's show features a conversation with Arnold Rauers, one of the world's most successful single-player strategy game designers. We talked about the business of indie games, how Arnold makes things work, some thoughts on his latest game, Maze-Machina, and a lot more. If you haven't checked out any of the TinyTouchTales' games, I strongly recommend …

A conversation with Arnold Rauers of TiNYTOUCHTALES Read More »

"Points quantify something which should remain in the realm of qualitative measurement." This is the most succinct way that I know to express my problem, not so much with "score systems" per se as described in Ella Hoeppner's recent blog post – which also spurred a bunch of conversations on my (now daily!) Twitch stream …

CGD Podcast Episode #70: Actor removal, and thoughts on score systems Read More »

Today on the Clockwork Game Design Podcast I have an interview with game developer & designer Brett Lowey (AKA BrickRoadDX), the lead (and only!) developer at BrainGoodGames. Under this company he has made a number of cool, interesting and fun single player strategy games which you should definitely check out (here they all are on …

"Easy" Games, with Brett Lowey Read More »


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Critical Hits Game Design Podcast

Source: https://www.iheart.com/podcast/256-the-clockwork-game-design-31055298/

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